Game Audio


Vicious Attack Llama Apocalypse

Roguelike-lite-ish couch co-op twin-stick top-down shooter (WIP).

All audio is actual in-game audio from (00:46)

Roles

  • Content Creation
  • Audio Implementation
  • Final Mixer

Engine – Unity3D
Middleware – Wwise

To see more click here


 

Bleed Off

First Person Survival Horror game.

 

10570505_663474723779234_3776127998981182240_nRoles

  • Audio Lead
  • SFX Editor/Designer
  • Audio Systems fabrication
  • Audio Implementation
  • Final Mixer

Bleed Off is a Survival-Horror game, where the player stars in a VHS horror movie set on an ominous Oil Rig.

Engine – Unity 4.6 (pro)

Audio- Wwise/Unity integration.

To see more or play the build click here

11058066_663495040443869_6355235172773207923_n-2

 

 

My experience on Bleed off was nothing short of extraordinary,

I was offered every opportunity to spread my wings as a Sound
Designer focused primarily on Video Game Audio.

This game was developed using Unity/Wwise – The first ever to
feature Wwise functionality to the extent that we did in VFS History.

 

 

The features I am most proud off?

Dynamic Mixing System – Which mixed the game in real time based
on situational cues and in game triggers.

Occlusion System which was implemented.

 


 

 

Audio Post Production Final Project for VFS

Implemented in Unity/Wwise to fold down the 5.1 surround mix in a cool way :)

To download and experience the Sash-Cinema for yourself Click Here