Why do I do Game Audio???

I get asked that a lot, yes it is difficult and yes it is extremely time consuming. “What do you mean, you need 10 variations on a single ¬†footstep?!?!”

However there’s just something about the ideology that one needs to apply when designing audio for video games, that I find absolutely gripping. Game Audio to me is not just about the perfect sound at the perfect time, its about creating your sounds in ways that makes them more or less akin to a living breathing being, each sound is not just a sound. It is an entity, whose purpose is for a user to stumble across and interact with and experience in an intimate and visceral way. All in the efforts of providing complete immersion and successful feedback loops.



Wwise/Unity Occlusion tutorial


Bleed Off Audio Walk Through Tutorial